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//! Events that are fired when data is loaded.
//!
//! For every type of data loaded, there is a separate event.
//!
//! Currently, the following events are available:
//!
//! * [`LoadedSpellData`] - Fired when spell data is loaded.
use bevy::ecs::event::Event;
use crate::{
particle::Particle, realm_data::Realm, simple_object::SimpleObject, SpellData, Tileset,
};
use super::DataFile;
#[derive(Event)]
/// Event that is fired when a spell is loaded.
pub struct LoadedSpellData {
/// The spell data that was loaded.
pub spell_data: DataFile<SpellData>,
}
#[derive(Event)]
/// Event that is fired when a tileset is loaded.
pub struct LoadedTilesetData {
/// The tileset data that was loaded.
pub tileset_data: DataFile<Tileset>,
}
#[derive(Event)]
/// Event that is fired when a particle is loaded.
pub struct LoadedParticleData {
/// The particle data that was loaded.
pub particle_data: DataFile<Particle>,
}
#[derive(Event)]
/// Event that is fired when a realm is loaded.
pub struct LoadedRealmData {
/// The realm data that was loaded.
pub realm_data: DataFile<Realm>,
}
#[derive(Event)]
/// Event that is fired when a realm is loaded.
pub struct LoadedSimpleObjectData {
/// The realm data that was loaded.
pub object_data: DataFile<SimpleObject>,
}