pub enum ButtonAction {
StartGame,
Settings,
Quit,
}
Expand description
All of the various “buttons” that can be clicked in any of the main menu screens
Variants§
Trait Implementations§
source§impl Clone for ButtonAction
impl Clone for ButtonAction
source§fn clone(&self) -> ButtonAction
fn clone(&self) -> ButtonAction
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for ButtonAction
impl Component for ButtonAction
source§impl Debug for ButtonAction
impl Debug for ButtonAction
source§impl Hash for ButtonAction
impl Hash for ButtonAction
source§impl PartialEq for ButtonAction
impl PartialEq for ButtonAction
source§fn eq(&self, other: &ButtonAction) -> bool
fn eq(&self, other: &ButtonAction) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for ButtonAction
impl Eq for ButtonAction
impl StructuralEq for ButtonAction
impl StructuralPartialEq for ButtonAction
Auto Trait Implementations§
impl RefUnwindSafe for ButtonAction
impl Send for ButtonAction
impl Sync for ButtonAction
impl Unpin for ButtonAction
impl UnwindSafe for ButtonAction
Blanket Implementations§
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T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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impl<T> DynEq for T
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impl<C> DynamicBundle for Cwhere
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§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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Compare self to
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
Compare self to
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§impl<SS, SP> SupersetOf<SS> for SPwhere
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