Enum elementalist::player::animation::PlayerAnimation
source · pub(super) enum PlayerAnimation {
Idle,
Walking,
}
Expand description
The different states that the player’s avatar can be in.
Variants§
Trait Implementations§
source§impl Clone for PlayerAnimation
impl Clone for PlayerAnimation
source§fn clone(&self) -> PlayerAnimation
fn clone(&self) -> PlayerAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlayerAnimation
impl Debug for PlayerAnimation
source§impl Default for PlayerAnimation
impl Default for PlayerAnimation
source§fn default() -> PlayerAnimation
fn default() -> PlayerAnimation
Returns the “default value” for a type. Read more
source§impl Hash for PlayerAnimation
impl Hash for PlayerAnimation
source§impl PartialEq for PlayerAnimation
impl PartialEq for PlayerAnimation
source§fn eq(&self, other: &PlayerAnimation) -> bool
fn eq(&self, other: &PlayerAnimation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PlayerAnimation
impl Eq for PlayerAnimation
impl States for PlayerAnimation
impl StructuralEq for PlayerAnimation
impl StructuralPartialEq for PlayerAnimation
Auto Trait Implementations§
impl RefUnwindSafe for PlayerAnimation
impl Send for PlayerAnimation
impl Sync for PlayerAnimation
impl Unpin for PlayerAnimation
impl UnwindSafe for PlayerAnimation
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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T
[ShaderType
] for self
. When used in [AsBindGroup
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impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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T: Any,
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
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impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].§impl<T> Instrument for T
impl<T> Instrument for T
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§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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from the equivalent element of its
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
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