pub(super) enum PlayerAnimationSupplemental {
None,
Casting,
}
Expand description
Supplemental animations states for the player’s avatar.
These can be combined with the PlayerAnimation
states to create more complex animations.
Variants§
Trait Implementations§
source§impl Clone for PlayerAnimationSupplemental
impl Clone for PlayerAnimationSupplemental
source§fn clone(&self) -> PlayerAnimationSupplemental
fn clone(&self) -> PlayerAnimationSupplemental
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlayerAnimationSupplemental
impl Debug for PlayerAnimationSupplemental
source§impl Default for PlayerAnimationSupplemental
impl Default for PlayerAnimationSupplemental
source§fn default() -> PlayerAnimationSupplemental
fn default() -> PlayerAnimationSupplemental
Returns the “default value” for a type. Read more
source§impl Hash for PlayerAnimationSupplemental
impl Hash for PlayerAnimationSupplemental
source§impl PartialEq for PlayerAnimationSupplemental
impl PartialEq for PlayerAnimationSupplemental
source§fn eq(&self, other: &PlayerAnimationSupplemental) -> bool
fn eq(&self, other: &PlayerAnimationSupplemental) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PlayerAnimationSupplemental
impl Eq for PlayerAnimationSupplemental
impl States for PlayerAnimationSupplemental
impl StructuralEq for PlayerAnimationSupplemental
impl StructuralPartialEq for PlayerAnimationSupplemental
Auto Trait Implementations§
impl RefUnwindSafe for PlayerAnimationSupplemental
impl Send for PlayerAnimationSupplemental
impl Sync for PlayerAnimationSupplemental
impl Unpin for PlayerAnimationSupplemental
impl UnwindSafe for PlayerAnimationSupplemental
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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T
[ShaderType
] for self
. When used in [AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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Convert
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
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impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].§impl<T> Instrument for T
impl<T> Instrument for T
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§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.§impl<SS, SP> SupersetOf<SS> for SPwhere
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The inclusion map: converts
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