pub struct PlayerBundle {
    pub movement: MovementBundle,
    pub sprite: SpriteSheetBundle,
    pub health: Health,
    pub mana: Mana,
    pub stats: StatBundle,
    pub xp: Xp,
    pub player: Player,
    pub kinematic_controller: KinematicCharacterController,
    pub collider: Collider,
    pub rigid_body: RigidBody,
    pub layer: Layer,
}
Expand description

PlayerBundle is a bundle of components that are used to create the player’s entity. This is used to spawn the player’s entity in the game. They are a set of components that are integral to the player and we want to ensure that they are always present when the player is spawned.

These are specifically related to spawning the [PlayerAvatar], and are used to track the player’s health, mana, stats, and experience points while in a game run. The overall player skills and unlocked spells are tracked in another resource (todo!()).

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§movement: MovementBundle

The player’s movement bundle.

§sprite: SpriteSheetBundle

The player’s sprite bundle.

§health: Health

The player’s health.

§mana: Mana

The player’s mana.

§stats: StatBundle

The player’s stats.

§xp: Xp

The player’s experience points.

§player: Player

Player marker component.

§kinematic_controller: KinematicCharacterController

Player controller marker component (rapier)

§collider: Collider

Physics collider

§rigid_body: RigidBody

Physics rigid body

§layer: Layer

2d Layer position

Trait Implementations§

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impl Bundle for PlayerBundle

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impl DynamicBundle for PlayerBundle

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