pub(super) enum ButtonAction {
Show 14 variants CloseMenu, BackToMenu, SettingsAudio, SettingsDisplay, SettingsControls, SettingsGameplay, SettingsAccessibility, ToggleAutoCast, ToggleAutoAim, RotateFontFamily, IncrementMainVolume, IncrementMusicVolume, IncrementSoundEffectsVolume, GoToMainGameMenu,
}
Expand description

All of the various “buttons” that can be clicked in any of the main menu screens

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CloseMenu

Close the menu.

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BackToMenu

Go back to the “main” settings menu.

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SettingsAudio

Go to the audio menu

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SettingsDisplay

Go to the display menu

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SettingsControls

Go to the controls menu

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SettingsGameplay

Go to the gameplay menu

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SettingsAccessibility

Go to the accessibility menu

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ToggleAutoCast

Toggle Auto-Cast

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ToggleAutoAim

Toggle Auto-Aim

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RotateFontFamily

Change the font family

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IncrementMainVolume

Increment the main volume

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IncrementMusicVolume

Increment the music volume

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IncrementSoundEffectsVolume

Increment the sound effects volume

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GoToMainGameMenu

Go to the Main Menu of the game

Trait Implementations§

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impl Clone for ButtonAction

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fn clone(&self) -> ButtonAction

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for ButtonAction
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either [TableStorage] or [SparseStorage].
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impl Debug for ButtonAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for ButtonAction

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ButtonAction

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fn eq(&self, other: &ButtonAction) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ButtonAction

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impl Eq for ButtonAction

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impl StructuralEq for ButtonAction

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impl StructuralPartialEq for ButtonAction

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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Casts the type to dyn Any.
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This method tests for self and other values to be equal. Read more
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impl<T> DynHash for T
where T: DynEq + Hash,

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Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<C> DynamicBundle for C
where C: Component,

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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into(self) -> U

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