Struct elementalist::settings_menu::main::BaseSettingsMenuEntity   
source · pub struct BaseSettingsMenuEntity;Expand description
Tags for the (main) menu buttons/text/etc.
Trait Implementations§
source§impl Clone for BaseSettingsMenuEntity
 
impl Clone for BaseSettingsMenuEntity
source§fn clone(&self) -> BaseSettingsMenuEntity
 
fn clone(&self) -> BaseSettingsMenuEntity
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Component for BaseSettingsMenuEntity
 
impl Component for BaseSettingsMenuEntity
source§impl Debug for BaseSettingsMenuEntity
 
impl Debug for BaseSettingsMenuEntity
source§impl Hash for BaseSettingsMenuEntity
 
impl Hash for BaseSettingsMenuEntity
source§impl PartialEq for BaseSettingsMenuEntity
 
impl PartialEq for BaseSettingsMenuEntity
source§fn eq(&self, other: &BaseSettingsMenuEntity) -> bool
 
fn eq(&self, other: &BaseSettingsMenuEntity) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.impl Copy for BaseSettingsMenuEntity
impl Eq for BaseSettingsMenuEntity
impl StructuralEq for BaseSettingsMenuEntity
impl StructuralPartialEq for BaseSettingsMenuEntity
Auto Trait Implementations§
impl RefUnwindSafe for BaseSettingsMenuEntity
impl Send for BaseSettingsMenuEntity
impl Sync for BaseSettingsMenuEntity
impl Unpin for BaseSettingsMenuEntity
impl UnwindSafe for BaseSettingsMenuEntity
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the 
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
    C: Component,
 
impl<C> Bundle for Cwhere
    C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> DynEq for T
 
impl<T> DynEq for T
§impl<C> DynamicBundle for Cwhere
    C: Component,
 
impl<C> DynamicBundle for Cwhere
    C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.§impl<S> FromSample<S> for S
 
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
 
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,
 
impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
 
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct 
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
 
fn is_in_subset(&self) -> bool
Checks if 
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
 
fn to_subset_unchecked(&self) -> SS
Use with care! Same as 
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
 
fn from_subset(element: &SS) -> SP
The inclusion map: converts 
self to the equivalent element of its superset.