Struct game_library::data_loader::storage::Vault
source · pub struct Vault<T> { /* private fields */ }
Expand description
The vault resource is a generic resource that holds data that is stored by a unique id.
This is useful for storing data that is loaded from files, such as spells, tile atlases, and particles.
Implementations§
source§impl<T> Vault<T>
impl<T> Vault<T>
sourcepub fn get(&self, unique_id: &str) -> Option<&T>
pub fn get(&self, unique_id: &str) -> Option<&T>
Returns the data that has the given unique_id
.
If the data does not exist, then None
is returned.
sourcepub fn add(&mut self, unique_id: String, data: T)
pub fn add(&mut self, unique_id: String, data: T)
Adds a new piece of data to the vault.
If the data already exists, then it is overwritten.
sourcepub fn remove(&mut self, unique_id: &str)
pub fn remove(&mut self, unique_id: &str)
Removes the data with the given unique_id
from the vault.
If the data does not exist, then nothing happens.
Trait Implementations§
source§impl<T: PartialEq> PartialEq for Vault<T>
impl<T: PartialEq> PartialEq for Vault<T>
impl<T: Eq> Eq for Vault<T>
impl<T> Resource for Vault<T>
impl<T> StructuralEq for Vault<T>
impl<T> StructuralPartialEq for Vault<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for Vault<T>where
T: RefUnwindSafe,
impl<T> Send for Vault<T>where
T: Send,
impl<T> Sync for Vault<T>where
T: Sync,
impl<T> Unpin for Vault<T>where
T: Unpin,
impl<T> UnwindSafe for Vault<T>where
T: UnwindSafe,
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