Struct game_library::settings::GameplaySettings
source · pub struct GameplaySettings {
pub auto_aim: bool,
pub auto_cast: bool,
}
Expand description
Gameplay settings.
Fields§
§auto_aim: bool
Auto-aim.
auto_cast: bool
Auto-cast.
Trait Implementations§
source§impl Clone for GameplaySettings
impl Clone for GameplaySettings
source§fn clone(&self) -> GameplaySettings
fn clone(&self) -> GameplaySettings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameplaySettings
impl Debug for GameplaySettings
source§impl Default for GameplaySettings
impl Default for GameplaySettings
source§fn default() -> GameplaySettings
fn default() -> GameplaySettings
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for GameplaySettings
impl<'de> Deserialize<'de> for GameplaySettings
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromReflect for GameplaySettingswhere
bool: FromReflect + TypePath,
impl FromReflect for GameplaySettingswhere
bool: FromReflect + TypePath,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for GameplaySettingswhere
bool: FromReflect + TypePath,
impl GetTypeRegistration for GameplaySettingswhere
bool: FromReflect + TypePath,
fn get_type_registration() -> TypeRegistration
source§impl PartialEq for GameplaySettings
impl PartialEq for GameplaySettings
source§fn eq(&self, other: &GameplaySettings) -> bool
fn eq(&self, other: &GameplaySettings) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for GameplaySettingswhere
bool: FromReflect + TypePath,
impl Reflect for GameplaySettingswhere
bool: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Returns the [
TypeInfo
] of the type represented by this value. Read moresource§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
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Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect
Casts this type to a reflected value.
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Casts this type to a mutable reflected value.
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Serialize for GameplaySettings
impl Serialize for GameplaySettings
source§impl Struct for GameplaySettingswhere
bool: FromReflect + TypePath,
impl Struct for GameplaySettingswhere
bool: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
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Returns a reference to the value of the field named
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fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
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fn iter_fields(&self) -> FieldIter<'_>
Returns an iterator over the values of the reflectable fields for this struct.
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a [
DynamicStruct
].source§impl TypePath for GameplaySettingswhere
bool: FromReflect + TypePath,
impl TypePath for GameplaySettingswhere
bool: FromReflect + TypePath,
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
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fn crate_name() -> Option<&'static str>
source§impl Typed for GameplaySettingswhere
bool: FromReflect + TypePath,
impl Typed for GameplaySettingswhere
bool: FromReflect + TypePath,
impl Copy for GameplaySettings
impl Eq for GameplaySettings
impl Resource for GameplaySettings
impl StructuralEq for GameplaySettings
impl StructuralPartialEq for GameplaySettings
Auto Trait Implementations§
impl RefUnwindSafe for GameplaySettings
impl Send for GameplaySettings
impl Sync for GameplaySettings
impl Unpin for GameplaySettings
impl UnwindSafe for GameplaySettings
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