Struct game_library::settings::SettingsPlugin
source · pub struct SettingsPlugin {
pub organization: String,
pub application: String,
}
Expand description
Plugin for settings which will register the settings resources and run the first_load
system.
This also registers the SettingChanged
event and a system to flush the settings to the
[bevy_pkv::PkvStore
] when the SettingChanged
event is sent.
This will take care of initializing the [bevy_pkv::PkvStore
] and loading the settings from
disk. If you do not set the organization and application name, it will use the default
organization and application name.
Fields§
§organization: String
The organization name. This is the directory that will be created on the disk, and contain a subdirectory for the application name, which then has the database file.
application: String
The application name.
Implementations§
source§impl SettingsPlugin
impl SettingsPlugin
sourcepub fn with_application<S: ToString>(self, application: &S) -> Self
pub fn with_application<S: ToString>(self, application: &S) -> Self
Set the application name.
sourcepub fn with_organization<S: ToString>(self, organization: &S) -> Self
pub fn with_organization<S: ToString>(self, organization: &S) -> Self
Set the organization name.
sourcepub fn with_structure<S: ToString>(
self,
organization: &S,
application: &S
) -> Self
pub fn with_structure<S: ToString>( self, organization: &S, application: &S ) -> Self
Set the organization and application name.
Trait Implementations§
source§impl Default for SettingsPlugin
impl Default for SettingsPlugin
source§impl Plugin for SettingsPlugin
impl Plugin for SettingsPlugin
§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished it’s setup? This can be useful for plugins that needs something
asynchronous to happen before they can finish their setup, like renderer initialization.
Once the plugin is ready,
finish
should be called.§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the [
App
], once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for SettingsPlugin
impl Send for SettingsPlugin
impl Sync for SettingsPlugin
impl Unpin for SettingsPlugin
impl UnwindSafe for SettingsPlugin
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