Enum game_library::state::Game
source · pub enum Game {
Disabled,
Loading,
Main,
Generating,
Playing,
Finished,
}Expand description
States of the game itself.
Variants§
Disabled
Disabled (default) state. The game is not running.
Loading
The game is loading. This triggers Save::Loading and should be automatically
transitioned to Game::Main when the loading is complete (Save::Standby).
Main
The main state is the menu from which a new game can be launched. Also any spells or skills can be managed here.
Generating
The game is generating a new elemental realm. This is a transitional state that
will automatically transition to Game::Playing when the realm is ready.
Playing
The player is within a realm and playing the game.
Finished
If the player dies or otherwise finishes in a realm, this state is activated. It
pauses the game and shows the player’s score and other information. It automatically
calls Overlay::Results to show results and Save::Saving to save the game state.
When the player clicks “Done” or “Restart”, this state will automatically transition
to Game::Main or Game::Generating respectively. The save system should be able
to operate on its own and not require the game to be in a specific state.
Trait Implementations§
source§impl PartialEq for Game
impl PartialEq for Game
impl Copy for Game
impl Eq for Game
impl States for Game
impl StructuralEq for Game
impl StructuralPartialEq for Game
Auto Trait Implementations§
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.§impl<S> FromSample<S> for S
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§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
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