Struct game_library::MovementBundle
source · pub struct MovementBundle {
pub velocity: Velocity,
pub acceleration: Acceleration,
}
Expand description
Bundle that contains all components needed for moving things
Fields§
§velocity: Velocity
The velocity component (how fast the entity is moving)
acceleration: Acceleration
The acceleration component (how fast the entity is accelerating; i.e. changing velocity)
Trait Implementations§
source§impl Debug for MovementBundle
impl Debug for MovementBundle
source§impl Default for MovementBundle
impl Default for MovementBundle
source§fn default() -> MovementBundle
fn default() -> MovementBundle
Returns the “default value” for a type. Read more
source§impl FromReflect for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
impl FromReflect for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
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Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
impl GetTypeRegistration for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
fn get_type_registration() -> TypeRegistration
source§impl Reflect for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
impl Reflect for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Struct for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
impl Struct for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
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source§fn clone_dynamic(&self) -> DynamicStruct
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Clones the struct into a [
DynamicStruct
].source§impl TypePath for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
impl TypePath for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
source§fn type_path() -> &'static str
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fn crate_name() -> Option<&'static str>
source§impl Typed for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
impl Typed for MovementBundlewhere
Velocity: FromReflect + TypePath,
Acceleration: FromReflect + TypePath,
impl Bundle for MovementBundle
impl DynamicBundle for MovementBundle
Auto Trait Implementations§
impl RefUnwindSafe for MovementBundle
impl Send for MovementBundle
impl Sync for MovementBundle
impl Unpin for MovementBundle
impl UnwindSafe for MovementBundle
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