Struct game_library::Xp

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pub struct Xp {
    pub value: u32,
    pub total_xp: u32,
    pub current_level: u32,
    pub factor_a: u32,
    pub factor_b: u32,
    pub factor_c: u32,
    pub base_xp: u32,
}
Expand description

Experience component

Tracks the amount of xp accumulated by an entity. The xp curve is defined by the following formula:

(level - 1) ^ (factor_a / factor_b) / factor_c + base_xp

The result is rounded down to the nearest integer.

Expected Usage

The idea is on an entity to track xp you will add the Xp component. This component will track the amount of xp accumulated. When you perform a level up action, you should call level_up on the component. This will increase the level and reset the xp (for this level) to 0. Total xp will continue to accumulate, and if there was extra xp accumulated, it will be rolled over to the next level.

Example

use bevy::prelude::*;
use game_library::Xp;

#[derive(Component)]
struct Player;

/// A system to run on [KeyboardInput] which adds xp to the player
pub fn add_xp_system(
   mut query: Query<&mut Xp, With<Player>>,
  keyboard_input: Res<Input<KeyCode>>,
) {
  for mut xp in &mut query {
     if keyboard_input.just_pressed(KeyCode::Equals) {
       xp.add(10);
      // Or you can use the += operator: xp += 10;
    }
 }
}

/// A system to run on [Update] which checks if the player can level up
pub fn level_up_system(mut query: Query<&mut Xp, With<Player>>) {
 for mut xp in &mut query {
   if xp.can_level_up() {
    xp.level_up();
    println!("Player leveled up to level {}", xp.current_level);
   }
 }
}

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§value: u32

Amount of xp accumulated for this level

§total_xp: u32

Total amount of xp accumulated

§current_level: u32

Current level of the entity

§factor_a: u32

Scaling factor A for the xp curve

§factor_b: u32

Scaling factor B for the xp curve

§factor_c: u32

Scaling factor C for the xp curve

§base_xp: u32

Base xp (i.e. xp required to reach level 2)

Implementations§

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impl Xp

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pub fn xp_required(&self, level: u32) -> u32

Formula for calculating the xp required to reach a given level

(level - 1) ^ (factor_a / factor_b) / factor_c + base_xp

The result is rounded down to the nearest integer.

Examples
use game_library::Xp;

let xp = Xp {
  value: 0,
  total_xp: 0,
  current_level: 1,
  factor_a: 10,
  factor_b: 5,
  factor_c: 5,
  base_xp: 10,
};

assert_eq!(xp.xp_required(1), 10); // 11 xp to level 2
assert_eq!(xp.xp_required(2), 10);
assert_eq!(xp.xp_required(3), 10);
assert_eq!(xp.xp_required(4), 11);
assert_eq!(xp.xp_required(5), 13);
assert_eq!(xp.xp_required(6), 15);
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pub fn total_xp_to_next_level(&self) -> u32

Total amount of xp required to reach the next level.

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pub fn remaining_xp_to_next_level(&self) -> u32

Remaining amount of xp required to reach the next level.

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pub fn next_level_progress(&self) -> f32

Progress towards the next level as a percentage.

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pub fn can_level_up(&self) -> bool

Can the entity level up?

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pub fn level_up(&mut self)

Level up the entity

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pub fn add(&mut self, amount: u32)

Add some amount to the xp value

Trait Implementations§

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impl AddAssign<i32> for Xp

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fn add_assign(&mut self, rhs: i32)

Add some amount to the xp value. (Subtracting can only subtract xp from the current level’s total, not from the overall total xp)

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impl AddAssign<u32> for Xp

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fn add_assign(&mut self, rhs: u32)

Add some amount to the xp value

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impl Clone for Xp

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fn clone(&self) -> Xp

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Xp
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either [TableStorage] or [SparseStorage].
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impl Debug for Xp

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Xp

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Xp

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Xp

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromReflect for Xp
where u32: FromReflect + TypePath,

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fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl FromType<Xp> for InspectorOptions

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fn from_type() -> Self

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impl GetTypeRegistration for Xp
where u32: FromReflect + TypePath,

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fn get_type_registration() -> TypeRegistration

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impl Hash for Xp

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Xp

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fn eq(&self, other: &Xp) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Percentage for Xp

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fn percentage(&self) -> f32

Returns the percentage of the value to draw.
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impl Reflect for Xp
where u32: FromReflect + TypePath,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the [TypeInfo] of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &dyn Reflect)

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn type_name(&self) -> &str

👎Deprecated since 0.12.0: view the method documentation to find alternatives to this method.
Returns the type path of the underlying type. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Xp

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for Xp
where u32: FromReflect + TypePath,

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fn field(&self, name: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a [DynamicStruct].
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impl SubAssign<i32> for Xp

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fn sub_assign(&mut self, rhs: i32)

Subtract some amount from the xp value. (Subtracting can only subtract xp from the current level’s total, not from the overall total xp)

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impl SubAssign<u32> for Xp

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fn sub_assign(&mut self, rhs: u32)

Subtract some amount from the xp value. (Subtracting can only subtract xp from the current level’s total, not from the overall total xp)

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impl TypePath for Xp
where u32: FromReflect + TypePath,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Xp
where u32: FromReflect + TypePath,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Xp

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impl Eq for Xp

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impl Resource for Xp
where Self: Send + Sync + 'static,

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impl StructuralEq for Xp

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impl StructuralPartialEq for Xp

Auto Trait Implementations§

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impl RefUnwindSafe for Xp

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impl Send for Xp

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impl Sync for Xp

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impl Unpin for Xp

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impl UnwindSafe for Xp

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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Casts the type to dyn Any.
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This method tests for self and other values to be equal. Read more
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where T: DynEq + Hash,

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Casts the type to dyn Any.
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Feeds this value into the given Hasher.
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impl<C> DynamicBundle for C
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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See [TypePath::type_path].
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See [TypePath::short_type_path].
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See [TypePath::type_ident].
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See [TypePath::crate_name].
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See [TypePath::module_path].
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Compare self to key and return true if they are equal.
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