pub struct GameData {
    pub spells: Vault<SpellData>,
    pub tile_atlas: Vault<Handle<TextureAtlas>>,
    pub particles: Vault<Handle<EffectAsset>>,
    pub realms: Vault<Realm>,
    pub simple_objects: Vault<SimpleObject>,
}
Expand description

The loaded game data resource holds all of the data that has been loaded into the game.

This includes the spells, tile atlases, and particles.

This resource helps to simplify grabbing resources in systems.

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§spells: Vault<SpellData>

The spells that have been loaded into the game.

§tile_atlas: Vault<Handle<TextureAtlas>>

The tile atlases that have been loaded into the game.

§particles: Vault<Handle<EffectAsset>>

The particles that have been loaded into the game.

§realms: Vault<Realm>

Loaded realm definitions

§simple_objects: Vault<SimpleObject>

Loaded simple objects

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impl Clone for GameData

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fn clone(&self) -> GameData

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameData

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fn default() -> GameData

Returns the “default value” for a type. Read more
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impl Resource for GameData
where Self: Send + Sync + 'static,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> Downcast for T
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given [World].
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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The inclusion map: converts self to the equivalent element of its superset.
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where T: Clone,

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The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
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The type returned in the event of a conversion error.
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Performs the conversion.
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Performs the conversion.
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