Struct game_library::data_loader::DataFile
source · pub struct DataFile<D>where
D: Hash + InternalId,{
pub header: DataFileHeader,
pub data: D,
}
Expand description
A generic data file which can be loaded into the game.
Fields§
§header: DataFileHeader
The header information for this data file.
data: D
The data in this data file.
Implementations§
Trait Implementations§
source§impl<'de, D> Deserialize<'de> for DataFile<D>
impl<'de, D> Deserialize<'de> for DataFile<D>
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<D> InternalId for DataFile<D>where
D: Hash + InternalId,
impl<D> InternalId for DataFile<D>where
D: Hash + InternalId,
source§fn update_internal_id(&mut self)
fn update_internal_id(&mut self)
Update the data file’s internal ID.
source§fn get_internal_id(&self) -> String
fn get_internal_id(&self) -> String
Get the data file’s internal ID.
Auto Trait Implementations§
impl<D> RefUnwindSafe for DataFile<D>where
D: RefUnwindSafe,
impl<D> Send for DataFile<D>where
D: Send,
impl<D> Sync for DataFile<D>where
D: Sync,
impl<D> Unpin for DataFile<D>where
D: Unpin,
impl<D> UnwindSafe for DataFile<D>where
D: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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[ShaderType
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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impl<S> FromSample<S> for S
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source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>
source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
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§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
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