Enum game_library::enums::StatEnum
source · pub enum StatEnum {
Show 32 variants
Health,
Mana,
DamageReduction,
DamageResistance,
DamageReflection,
DamageAmplification,
CriticalStrikeChance,
CriticalStrikeDamage,
LifeSteal,
ManaSteal,
MovementSpeed,
StunResistance,
HealthRegeneration,
ManaRegeneration,
ProjectileSpeed,
ProjectileSize,
ProjectileLifetime,
DodgeChance,
AttackDamage,
AttackSpeed,
AttackRange,
PhysicalDamageReduction,
PhysicalDamageResistance,
PhysicalDamageReflection,
PhysicalDamageAmplification,
MagicDamage,
CooldownReduction,
SpellRange,
MagicalDamageReduction,
MagicalDamageResistance,
MagicalDamageReflection,
MagicalDamageAmplification,
}
Expand description
Possible stats that a character can have. These are available for both the player and the enemies.
Variants§
Health
The maximum health of the character. (Health is measured as an integer.)
Mana
The maximum mana of the character. (Mana is measured as an integer.)
DamageReduction
Reduce the amount of any incoming damage (one point here is one point of damage)
DamageResistance
Resist a percentage of any incoming damage (after damage reduction).
DamageReflection
Reflect a percentage of any incoming damage.
DamageAmplification
Amplify the amount of incoming damage (after damage reduction and resistance).
CriticalStrikeChance
A chance to critical strike with any attack
CriticalStrikeDamage
The damage amount of a critical strike is scaled by this value.
LifeSteal
Amount of health that is restored when a character deals damage.
This is measured as a percentage of the damage dealt.
ManaSteal
How much mana is restored when a character deals damage.
Note: This is probably just a flat amount of mana restored.
MovementSpeed
How fast an entity moves, measured in centimeters.
StunResistance
Reduces the duration of a stun by a percentage.
HealthRegeneration
Passive health regeneration.
ManaRegeneration
Passive mana regeneration.
ProjectileSpeed
Projectile speed modifier.
ProjectileSize
Projectile size modifier.
ProjectileLifetime
Projectile lifetime modifier.
DodgeChance
Chance to evade an attack/damage
AttackDamage
The amount of damage that a character does with a physical attack.
AttackSpeed
The cooldown modifier for physical attacks.
AttackRange
The range modifier of a physical attack.
PhysicalDamageReduction
A flat reduction of incoming physical damage.
PhysicalDamageResistance
A percentage reduction of incoming physical damage.
PhysicalDamageReflection
A percentage reflection of incoming physical damage.
PhysicalDamageAmplification
A percentage amplification of incoming physical damage.
MagicDamage
The amount of damage that a character does with a magical attack.
CooldownReduction
The cooldown modifier for magical attacks.
SpellRange
The range modifier of a magical attack.
MagicalDamageReduction
A flat reduction of incoming magical damage.
MagicalDamageResistance
A percentage reduction of incoming magical damage.
MagicalDamageReflection
A percentage reflection of incoming magical damage.
MagicalDamageAmplification
A percentage amplification of incoming magical damage.
Implementations§
Trait Implementations§
source§impl<'de> Deserialize<'de> for StatEnum
impl<'de> Deserialize<'de> for StatEnum
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl Enum for StatEnum
impl Enum for StatEnum
source§fn field(&self, __name_param: &str) -> Option<&dyn Reflect>
fn field(&self, __name_param: &str) -> Option<&dyn Reflect>
source§fn field_at(&self, __index_param: usize) -> Option<&dyn Reflect>
fn field_at(&self, __index_param: usize) -> Option<&dyn Reflect>
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source§fn variant_name(&self) -> &str
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fn variant_index(&self) -> usize
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fn variant_type(&self) -> VariantType
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source§impl FromReflect for StatEnum
impl FromReflect for StatEnum
source§fn from_reflect(__param0: &dyn Reflect) -> Option<Self>
fn from_reflect(__param0: &dyn Reflect) -> Option<Self>
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from a reflected value.§fn take_from_reflect(
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
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using,
constructing the value using from_reflect
if that fails. Read moresource§impl PartialEq for StatEnum
impl PartialEq for StatEnum
source§impl Reflect for StatEnum
impl Reflect for StatEnum
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn serializable(&self) -> Option<Serializable<'_>>
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source§impl TypePath for StatEnum
impl TypePath for StatEnum
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impl Eq for StatEnum
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impl RefUnwindSafe for StatEnum
impl Send for StatEnum
impl Sync for StatEnum
impl Unpin for StatEnum
impl UnwindSafe for StatEnum
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