pub enum StatEnum {
Show 32 variants Health, Mana, DamageReduction, DamageResistance, DamageReflection, DamageAmplification, CriticalStrikeChance, CriticalStrikeDamage, LifeSteal, ManaSteal, MovementSpeed, StunResistance, HealthRegeneration, ManaRegeneration, ProjectileSpeed, ProjectileSize, ProjectileLifetime, DodgeChance, AttackDamage, AttackSpeed, AttackRange, PhysicalDamageReduction, PhysicalDamageResistance, PhysicalDamageReflection, PhysicalDamageAmplification, MagicDamage, CooldownReduction, SpellRange, MagicalDamageReduction, MagicalDamageResistance, MagicalDamageReflection, MagicalDamageAmplification,
}
Expand description

Possible stats that a character can have. These are available for both the player and the enemies.

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Health

The maximum health of the character. (Health is measured as an integer.)

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Mana

The maximum mana of the character. (Mana is measured as an integer.)

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DamageReduction

Reduce the amount of any incoming damage (one point here is one point of damage)

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DamageResistance

Resist a percentage of any incoming damage (after damage reduction).

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DamageReflection

Reflect a percentage of any incoming damage.

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DamageAmplification

Amplify the amount of incoming damage (after damage reduction and resistance).

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CriticalStrikeChance

A chance to critical strike with any attack

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CriticalStrikeDamage

The damage amount of a critical strike is scaled by this value.

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LifeSteal

Amount of health that is restored when a character deals damage.

This is measured as a percentage of the damage dealt.

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ManaSteal

How much mana is restored when a character deals damage.

Note: This is probably just a flat amount of mana restored.

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MovementSpeed

How fast an entity moves, measured in centimeters.

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StunResistance

Reduces the duration of a stun by a percentage.

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HealthRegeneration

Passive health regeneration.

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ManaRegeneration

Passive mana regeneration.

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ProjectileSpeed

Projectile speed modifier.

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ProjectileSize

Projectile size modifier.

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ProjectileLifetime

Projectile lifetime modifier.

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DodgeChance

Chance to evade an attack/damage

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AttackDamage

The amount of damage that a character does with a physical attack.

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AttackSpeed

The cooldown modifier for physical attacks.

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AttackRange

The range modifier of a physical attack.

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PhysicalDamageReduction

A flat reduction of incoming physical damage.

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PhysicalDamageResistance

A percentage reduction of incoming physical damage.

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PhysicalDamageReflection

A percentage reflection of incoming physical damage.

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PhysicalDamageAmplification

A percentage amplification of incoming physical damage.

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MagicDamage

The amount of damage that a character does with a magical attack.

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CooldownReduction

The cooldown modifier for magical attacks.

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SpellRange

The range modifier of a magical attack.

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MagicalDamageReduction

A flat reduction of incoming magical damage.

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MagicalDamageResistance

A percentage reduction of incoming magical damage.

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MagicalDamageReflection

A percentage reflection of incoming magical damage.

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MagicalDamageAmplification

A percentage amplification of incoming magical damage.

Implementations§

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impl StatEnum

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pub const fn variants() -> [Self; 32]

Returns a vec of all variants of the enum.

Trait Implementations§

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impl Clone for StatEnum

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fn clone(&self) -> StatEnum

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatEnum

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for StatEnum

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for StatEnum

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Enum for StatEnum

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fn field(&self, __name_param: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at(&self, __index_param: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field (in the current variant) at the given index.
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fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at_mut(&mut self, __index_param: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field (in the current variant) at the given index.
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fn index_of(&self, __name_param: &str) -> Option<usize>

Returns the index of the field (in the current variant) with the given name. Read more
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fn name_at(&self, __index_param: usize) -> Option<&str>

Returns the name of the field (in the current variant) with the given index. Read more
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fn iter_fields(&self) -> VariantFieldIter<'_>

Returns an iterator over the values of the current variant’s fields.
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fn field_len(&self) -> usize

Returns the number of fields in the current variant.
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fn variant_name(&self) -> &str

The name of the current variant.
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fn variant_index(&self) -> usize

The index of the current variant.
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fn variant_type(&self) -> VariantType

The type of the current variant.
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fn clone_dynamic(&self) -> DynamicEnum

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fn is_variant(&self, variant_type: VariantType) -> bool

Returns true if the current variant’s type matches the given one.
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fn variant_path(&self) -> String

Returns the full path to the current variant.
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impl FromReflect for StatEnum

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fn from_reflect(__param0: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl FromType<StatEnum> for InspectorOptions

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fn from_type() -> Self

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impl GetTypeRegistration for StatEnum

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fn get_type_registration() -> TypeRegistration

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impl Hash for StatEnum

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for StatEnum

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fn eq(&self, other: &StatEnum) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for StatEnum

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the [TypeInfo] of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, __value_param: Box<dyn Reflect> ) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, __value_param: &dyn Reflect)

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn type_name(&self) -> &str

👎Deprecated since 0.12.0: view the method documentation to find alternatives to this method.
Returns the type path of the underlying type. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for StatEnum

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TypePath for StatEnum

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for StatEnum

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Eq for StatEnum

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impl StructuralEq for StatEnum

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impl StructuralPartialEq for StatEnum

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for T
where T: Any + Eq,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for T
where T: DynEq + Hash,

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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<T> DynamicTypePath for T
where T: TypePath,

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fn reflect_type_path(&self) -> &str

See [TypePath::type_path].
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fn reflect_short_type_path(&self) -> &str

See [TypePath::short_type_path].
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fn reflect_type_ident(&self) -> Option<&str>

See [TypePath::type_ident].
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fn reflect_crate_name(&self) -> Option<&str>

See [TypePath::crate_name].
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fn reflect_module_path(&self) -> Option<&str>

See [TypePath::module_path].
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
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const ALIGN: usize = _

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