Struct game_library::Skills
source · pub struct Skills {
pub tracks: HashMap<Skill, Xp>,
}
Expand description
Skills are used to track a meta-progression of a player’s abilities.
Skills are able to be leveled up, and have no level cap but do have a soft cap that makes it harder to level up the higher the skill is.
Skill levels allocate points to the skill’s attributes, which are used when playing the game, making some schools of magic more powerful than others.
Skills are also used to gate spells, so that a player must have a certain level in a skill before they can unlock a spell. All of that is built on top of this skill system.
Fields§
§tracks: HashMap<Skill, Xp>
Skill tracks for each of the different skills.
Implementations§
Trait Implementations§
source§impl<'de> Deserialize<'de> for Skills
impl<'de> Deserialize<'de> for Skills
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromReflect for Skills
impl FromReflect for Skills
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
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Attempts to downcast the given value to
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if that fails. Read moresource§impl PartialEq for Skills
impl PartialEq for Skills
source§impl Reflect for Skills
impl Reflect for Skills
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source§impl Struct for Skills
impl Struct for Skills
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Clones the struct into a [
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impl TypePath for Skills
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impl Eq for Skills
impl Resource for Skills
impl StructuralEq for Skills
impl StructuralPartialEq for Skills
Auto Trait Implementations§
impl RefUnwindSafe for Skills
impl Send for Skills
impl Sync for Skills
impl Unpin for Skills
impl UnwindSafe for Skills
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