Struct game_library::SpellBundle
source · pub struct SpellBundle {
pub movement: MovementBundle,
pub sprite: SpriteSheetBundle,
pub lifetime: SpellLifetime,
}Expand description
Bundle that contains all components needed for a spell
This has the information to move the spell, display it, and despawn it when it’s lifetime expires.
Fields§
§movement: MovementBundleThe movement bundle (velocity and acceleration)
The speed of the spell should be affected by the player’s stats.
sprite: SpriteSheetBundleThe sprite sheet bundle (sprite sheet and transform)
lifetime: SpellLifetimeThe spell lifetime component (how long the spell should last)
This should be affected by the player’s stats.
Trait Implementations§
impl Bundle for SpellBundle
impl DynamicBundle for SpellBundle
Auto Trait Implementations§
impl !RefUnwindSafe for SpellBundle
impl Send for SpellBundle
impl Sync for SpellBundle
impl Unpin for SpellBundle
impl !UnwindSafe for SpellBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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The inclusion map: converts
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