pub struct SpellBundle {
    pub movement: MovementBundle,
    pub sprite: SpriteSheetBundle,
    pub lifetime: SpellLifetime,
}
Expand description

Bundle that contains all components needed for a spell

This has the information to move the spell, display it, and despawn it when it’s lifetime expires.

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§movement: MovementBundle

The movement bundle (velocity and acceleration)

The speed of the spell should be affected by the player’s stats.

§sprite: SpriteSheetBundle

The sprite sheet bundle (sprite sheet and transform)

§lifetime: SpellLifetime

The spell lifetime component (how long the spell should last)

This should be affected by the player’s stats.

Trait Implementations§

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impl Bundle for SpellBundle

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impl DynamicBundle for SpellBundle

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