use bevy::prelude::*;
use super::{events::LoadedSimpleObjectData, storage::GameData};
pub(super) fn load_simple_objects(
mut er_realm_df: EventReader<LoadedSimpleObjectData>,
mut game_data: ResMut<GameData>,
) {
for data_file in er_realm_df.read() {
let unique_id = &data_file.object_data.header.unique_id;
let simple_obj = &data_file.object_data.data;
if !simple_obj.is_tile() && !simple_obj.is_sprite() {
error!(
"load_simple_objects: Simple object with unique_id '{}' is missing tile or sprite data!",
unique_id
);
info!("{simple_obj:?}");
continue;
}
game_data
.simple_objects
.insert(String::from(unique_id), simple_obj.clone());
}
}